

No grapheme texture/audio problems so far, appears to exist AMD GPU- specific. L-60fps in title screen, 50-60fps in menus/cutscenes, 20fps in overworld/in-game. (Cemu does not crash) No character texture/sound issues to speak of, appears to exist AMD GPU- specific. Tin can go in game and is consistent fifteen fps with full audio until y'all try to progress to some other area where information technology freezes with music nevertheless playing. Previously mentioned moving light-green/red static screen can be bypassed using a save file. (Eventually freezes after waiting several minutes, merely does not crash.)Ģ0fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. ~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen afterward selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas.


~10fps in title screen and menus, hangs in blackness screen at 250+fps subsequently selecting file/controls. When finished loading In-game shows a blackness screen at 60 fps. Gets in Menu 5-ix fps and grafical issues on letters. Hangs in visible loading screen, ultimately freezes. When the game asks whether you want to play on the Television or the Gamepad, choose Idiot box or yous will accept a blackness screen. The glitch is fairly subtle and non particularly distracting, but noticeable if yous're keeping a close centre on the distant groundwork. Certain levels in World half dozen experience a similar issue where the distant fog has big striped squares in it. The fog in the far background of 5-1: Harvest Hazards appears to exist somewhat visually corrupted, rendering every bit unusual translucent textures rather than fog. The glitching seems to exist dependent on Donkey Kong's positioning, as as soon as you lot start moving it is likely to revert to a normal advent. six-A Get-go Checkpoint Background LightingĪbout the offset checkpoint of level 6-A: Dynamite Dash, the lighting on the massive ice colonnade in the close background will occasionally glitch out, turning deep blueish. When you laissez passer the Big Squeekly encased in water ice in the level vi-4: Blurry Flurry, its laughter is not audible. The auditory echo consequence that is supposed to play at the intro to 2-Dominate: Mountaintop Tussle does non work, then sound furnishings practice not have any repeat in this location. Previously known issues for older cemu builds only unchecked with well-nigh recent
